(08/05/2013) During my research I found a very useful article that went into the different design stages of creating an "Organism Interface". This basically meaning an Interface that is strong enough to take the user between the plane of reality and the game's narrative. The first stage of this section talks about the creation process of the character and how they deal with enemies/obstacles that enter within the screen. From the various focus sessions I have had with my other 2 team members we have devised that the character will use their bow and arrow to attack and progress through the starting level we'll be creating. More infomation on the creation of the character will be found in the Game Design Document Mark Collins has put up together for the project, in the mean-time however I will be focussing on the various different interface elements that will be needed.
Below is a Mind-map detailing all the proposed and possible interface functions for the game itself.
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